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Occupation (Passion Project)
Early work in progress

Game presentation:

Occupation is a third person shooter game, where the player is a resistance fighter whose homeland has been occupied.

 

My role: I have all the roles in the project. 

 

Current state of the game:

The player is able to aim and fire an equipped rifle. The game has a working backpack and stash inventory. The player also has a small “built in '' inventory, and is thereby able to pick up backpacks, add items to it and leave it around the map to pick up later. There is also a crafting system and it's easy to make additional recipes. Other than the basic Unreal Engine animations, there are blended animations for when you're carrying a weapon.

 

What I'm working on:

 

  • Character selector with female character

  • Conversation system

  • Better UI overall

  • Audio

  • World building

  • Better movement for climbing, crouching, prone and vaulting

  • Enemies

  • Weight system

  • Equipment stats

  • Possibly hunger and thirst

Genre: Third Person Shooter

Engine: Unreal Engine 4 (Now Unreal 5)

Team Size: 1

PlattformPC

Occupation - Unreal Editor 2022-03-23 22_29_25
Occupation - Unreal Editor 2022-03-23 22_30_19
Occupation - Unreal Editor 2022-03-23 22_31_08
Occupation - Unreal Editor 2022-03-23 22_31_21
Occupation - Unreal Editor 2022-03-23 22_30_33

Software

Skills

Stockholm, Sweden

  • Linkedin Social Ikon
  • Instagram
  • YouTube

Game Engines

Unity Engine

Unreal Engine

Production

Jira

Miro

Figma

Trello

Source Control

GitHub

Other

Adobe Photoshop

Communication

Slack

Discord

Skype

Zoom

Design

General Game Design

Gamification

Level Design

UX Design

Coding

C#

Unreal Blueprints

Languages

Swedish

English

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